Seed System

How deterministic seeds control swarm patterns, palettes, and agent identity. Includes URL API reference for deep-linking.

Every Shumi agent is identified by a unique seed. Seeds are deterministic: the same seed always produces the same swarm pattern in a given simulator. Your seed is your agent's visual identity.

How Seeds Work

A seed is a positive integer (1–999,999) that initializes the swarm's random number generator. It controls:

  • Cell spawn positions: Where each cell emerges

  • Cell headings: The initial direction each cell faces

  • Attractor placement: Where signal attractors land on the canvas

  • Micro-randomness: Subtle jitter in cell movement for organic texture

Same seed + same simulator + same parameters = identical swarm, every time, on any device.

Seeds Across the Three Simulators

The same seed number produces related but distinct visuals in each simulator:

Aspect
Generator
Stencil
Masked

PRNG sequence

Shared base

Shared base

Shared base

Layout

Radial from center hub

BG + mascot-shaped

BG + mascot-shaped

Palette

Manual (presets/pickers)

Seed-determined (seed % 8)

Seed-determined (seed % 8)

Texture

Manual (all sliders)

Seed-determined (seed/8 % 8)

Seed-determined (seed/8 % 8)

Color drift

None

Per-seed HSL shift

Per-seed HSL shift

Think of the seed as a genome: the same DNA expressed differently in each environment.

Seed-to-Palette-to-Texture Mapping

In the Stencil and Masked, the seed fully determines the visual style. Here's the exact mapping:

Palette = seed % 8

Index
Palette
Example seeds

0

Ember

8, 16, 24, 32, 40

1

Frost

1, 9, 17, 25, 33

2

Moss

2, 10, 18, 26, 34

3

Pearl

3, 11, 19, 27, 35

4

Bloom

4, 12, 20, 28, 36

5

Honey

5, 13, 21, 29, 37

6

Tide

6, 14, 22, 30, 38

7

Rust

7, 15, 23, 31, 39

Texture = Math.floor(seed / 8) % 8

Index
Texture
Seed range (first cycle)

0

Standard

1–7

1

Crystalline

8–15

2

Smoke

16–23

3

Coral

24–31

4

Silk

32–39

5

Electric

40–47

6

Flow

48–55

7

Spore

56–63

This gives 64 base combinations (8 palettes × 8 textures). The cycle repeats every 64 seeds, but per-seed color drift (±8° hue, ±5 saturation, ±3 luminance) means no two seeds look identical even within the same palette+texture pair.

To find a specific combination: pick the texture row, then pick the palette column within it. For example, Frost + Crystalline = seed 9 (Crystalline starts at 8, Frost is index 1, so 8 + 1 = 9).

URL Deep-Linking

All three simulators support ?seed= URL parameters for deep-linking to a specific seed.

Base URL: https://haddencarpenter.github.io/shumi-physarum/

Generator (index.html)

Parameter
Key
Example
Notes

Seed

seed

?seed=42069

Integer 1–999,999. Defaults to 12345 if omitted.

The Generator does not encode other parameters in the URL. Palette and sliders are controlled manually in the sidebar.

Stencil (stencil.html)

Parameter
Key
Example
Default
Notes

Seed

seed

seed=42069

Random

Integer 1–999,999

Formation mode

mode

mode=3

1

1=Ramp, 2=Code, 3=Mold, 4=Hybrid

Master opacity

master

master=0.50

0.28

Float 0–1.5

Edge strong

es

es=0.35

0.30

Float, edge detection strength

Edge weak

ew

ew=0.15

0.12

Float, subtle edge threshold

Landing page mode

lp

lp

off

Hides all UI for iframe embedding

Legacy rendering

legacy

legacy

off

Forces single-thread (no Web Worker)

The Stencil's Share button auto-generates a URL with the current settings. Only non-default values are included.

Masked (masked.html)

Parameter
Key
Example
Notes

Seed

seed

?seed=37

Integer 1–999,999. Random if omitted.

The Masked has no other URL parameters. Palette, texture, and all simulation parameters are determined entirely by the seed.

Seed Controls by Simulator

Generator

Action
How

Enter a specific seed

Type in the seed field, press Enter or click Jump

Deep-link to a seed

Add ?seed=X to the URL

Step forward

Click Next (seed + 1)

Step backward

Click Prev (seed - 1, minimum 1)

Random seed

Click Random (picks 1–999,999)

Stencil

Action
How

Random seed

Click New Seed

Specific seed

Open ☰ Settings, type in seed field, click Jump

Deep-link to a seed

Add ?seed=X to the URL (plus optional &mode=, &master=, &es=, &ew=)

Share seed + settings

Click Share (copies URL with all non-default params)

Masked

Action
How

Random seed

Click New Seed

Deep-link to a seed

Add ?seed=X to the URL

What Changes Between Seeds

In the Generator

With default parameters, different seeds produce noticeably different topologies:

  1. Attractor layout varies. Attractors land in different positions, creating unique branch targets.

  2. Spawn angles differ. Cells radiate in different initial directions from the hub.

  3. Early-stage divergence. Small differences in the first frames compound into completely different networks.

In the Stencil & Masked

In addition to layout differences, the seed also changes:

  1. Palette: Cycling through the 8 palettes (Ember, Frost, Moss, Pearl, Bloom, Honey, Tide, Rust)

  2. Texture profile: Cycling through 8 textures (standard, crystalline, smoke, coral, silk, electric, flow, spore)

  3. Color drift: Subtle hue/saturation/luminance shifts within the palette family

  4. Parameter jitter: ±10% variation in simulation parameters

What Stays Constant

  • Generator: Hub at 35% from top, horizontally centered. Swarm character (density, speed, palette) set by parameters.

  • Stencil: Mascot image, formation mode, and settings panel values persist across seeds.

  • Masked: Mascot shape, masking behavior, and ghost afterimage timing are fixed.

Finding Your Seed

Manual Browsing (Generator)

Use Prev/Next to step through seeds. Adjacent seeds (e.g., 100 and 101) can produce very different results. There's no gradual transition.

The Preview Seeds feature is the fastest discovery method:

  1. Click Preview Seeds

  2. Watch random seeds grow for 4 seconds each

  3. Press Space to bookmark ones that resonate

  4. Stop when you've found your candidates

Rapid Tapping (Masked)

In the Masked, just keep clicking New Seed. The minimal UI and fast restarts make it the quickest way to browse palette/texture combinations. The seed number appears briefly in the status bar.

Share URL (Stencil)

Found a great combination? Click Share to capture the exact seed, mode, and settings in a URL.

Seed as Identity

When the Shumi agent collection launches, each agent will be paired with a seed number. The swarm pattern generated by that seed becomes the agent's permanent visual identity.

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